CoverAfter the success of BloodRayne, it didn’t take long for TRI and Majesco to deliver a sequel. Rayne in the meantime has made a bigger leap in time, as now the game is set in a vaguely modern day/near future setting.
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BloodRayne: Betrayal stars Rayne once again as she is recruited by the Brimstone Society to sabotage a vampire gathering. It doesn’t take long for her to find out that her father, Kagan is in attendance, which gives Rayne the motivation to infiltrate the castle and kill him once and for all.
While the ending in the first game made it seem like players would go for Rayne’s father Kagan to enact her revenge, in the end the hunt takes place off-screen. Shown is only the final scene where Rayne confronts Kagan, seemingly a Nazi-collaborator. But the vampire lord has held captive one Sir Trumain, who apparently raised Rayne like a father after her family was killed by Kagan. (No, we never heard of him before.) She finds the two competing to get hold of an artifact called the Vesper Shard, and Kagan of course got the upper hand. Seeing how he probably won’t make it out of the situation alive, anyway – his intestines are torn out and strapped around his neck – Trumain blows up himself, Kagan and the Vesper Shard with a grenade. Betrayed of her revenge, Rayne instead turns her anger towards her many siblings.
She begins hunting down the less humane children of her vampire father, organized as the Cult of Kagan in his honor, decimating them one by one, decade for decade, until only a handful of them remain Anti-Heroes. KaganThe cruel father of Rayne and all the other vampires in the game. He was killed during WWII while pursuing the Vesper Shard. Voiced by Troy Baker.While clearing out the remainders of the Culf of Kagan, Rayne stumbles on a huge underground operation, with humans trafficked away like cattle to a secret processing factory and terrible experiments. Even worse, the cult pursuits a well prepared plan to unleash a vampire apocalypse on the world, by obscuring the sky with a constant layer of thick, dark purple clouds, the Shroud.
Dhampir or not, even Rayne can’t have that, all the better since saving the world goes along well with completing her personal vendetta. German Fun Fact #3Other than its predecessor, Bloodrayne 2 was officially available in Germany, though terribly mutilated.
A word that gains a particular ironic quality in this case, as Rayne on her part can’t mutilate the enemies, anymore. Every single drop of blood has been removed as well.Rayne still executes her fatalaties as if nothing had changed, only the enemies don’t take any visual damage from even the most gruesome cuts.
The presentation is made even more comical by the fact that the sound effects of spurting blood and cut limbs are still played. Despite those serious changes, Bloodrayne 2 received an 18+ rating (higher than the uncut version of Nocturne got five years before).Rayne hasn’t been lazy those past years and learned a much wider variety of moves. There’s now a seperate button for kicks, which are useful to disarm enemies and chain into complex combos with her blade attacks and dodges, almost like in a fighting game. The best way to showcase how deep the fighting system really is would be this by mctronken, words can hardly do it justice. When holding onto enemies for her meal, she can execute one of many gory fatalities, now the preferred method of recharging the rage bar.
Except for the sniper vision, all of her vampire skills return, but are now upgradeable. Aura Sense appears in a different design, but has the same functionality, until it gets first improved during the story. Afterwards, Rayne can send a ghost image of herself to feed from enemies without even touching them, on the highest level it’s possible to get minions under mind control. Dilated perception is expanded to allow Rayne to move in full speed while everything around her slows down, and even stop the time. Blood Rage’s first upgrade simpy amplifies the effect, with the range of her blades visibly enhanced and a very high chance to dismember enemies.
The ultimate power is the Blood Storm, which pretty much destroys everything around, but also completely depletes rage energy. Except for the basic Aura Vision, use of special powers now always uses the rage bar, making feeding an even more central mechanic.Once again Rayne isn’t stuck with her melee abilities only, although the way in which guns are used has changed significantly. Instead of reusing the old weapons of slain enemies, Rayne early on finds a pair of vampire handguns, the Carpathian Dragons. Starting out as your average pea shooter, they eventually evolve to emulate the complete standard shooter repertoire, from machine guns to flamethrowers. While most minions are best taken on in direct combat, there are a number of bigger enemies that are much harder or even impossible to destroy without the right gun mode. All this comes at a price, however, as the Dragons demand a blood sacrifice in place of ordinary ammunition.
Their chambers can be recharged just like the rage meter, but as soon as they run dry, they tap into Rayne’s system and start devouring her life energy. The erotic undertones are undeniable (Xbox)Finally, Rayne’s most advertised new combat ability were the new physics involved with the harpoon. Instead of pulling enemies directly towards Rayne’s feet, they can be thrown around all over the place, now.
This opens a ton of new ways to kill, be it impaling, electrifying or burning enemies alive, or even just throwing them around until they won’t stand up, anymore.That’s enough new combat mechanics for more than one sequel, but what makes BloodRayne 2‘s gameplay even more fulfilling are the many new “spectacrobatics”. Rayne is much more agile than before, the tank controls of the former game replaced with a more modern relative movement. To make sure players won’t find themselves hacking away into thin air, Rayne can lock onto enemies, which are then the pivotal point for her many evasive moves.
Like most modern action game heroes, Rayne can dodge sideways and backwards, but also take a leap above the enemy, placing her behind her prey for easy feeding. Did she rely on her jumping only to get around the stages in Bloodrayne 1, areas are now set up to support a lot of new exciting activities. Climbing poles, hanging on to scaffolding and grinding down rails (while being able to extend her blades for some casual dismemberment on the way) are only a few of the possible maneuvers. BloodRayne 2 running with the FSAA patch and HD textures (PC)Following the example of Nocturne, BloodRayne 2 left its game world and characters in a foxhole of apocalyptic proportions that never got resolved due to Majesco’s financial difficulties and the eventual parting of TRI with the publisher. In more recent time, however, the series appears to be close to a revival, with the tentative title Bloodrayne: The Shroud among the announcement list for Nintendo’s new 3DS handheld and another reveal supposed to take place soon. Terminal Reality doesn’t appear to be involved with any of those projects, though.
Removed Content. The available material about the development history of BloodRayne 2 is richest among Terminal Reality’s games. The game itself contains an unlockable gallery mode that shows a ton of character models, concept drawings and so on.
Those, however, are meant to supplement the material that actually shows up in the game, more interesting imagery can be found at the official web site for the game. There are several preview screenshots that show Rayne sucking the blood of several party guests at Severin’s mansion, whereas in the final version those only show up briefly in a FMV cutscene. There are civilians in some of the later chapters, but all of them are scripted to die before Rayne can reach them, effectively preventing her from the immoral act of killing innocents.One of the major bullet points to advertise the game was the possibility to kill enemies in creative ways with the harpoon. While it mostly boils down to throw minions on pointy, burning, electrifying or otherwise hazardous objects, the mechanic was once supposed to offer more variety. Creative Director Drew Haworth mentioned using enemies’ corpses as a bridge over larger bodies of water in an interview with Gamespot prior to the game’s release. It seems that this feature like the extended ballroom scene had to surrender towards the technical boundaries of the console versions, as enemies vanish quickly after they die.Bloodrayne 2 is also a game obsessed with destruction of inanimate objects. It seems a carousel in the Twisted Park was intended to play a role in the rampage.
The original model shown in the in-game gallery still had the horses intact, supposedly for Rayne to take them apart. Apparently someone already did that for her by the time she arrives at the location, though, as the horses are nowhere to be seen, anymore. Other preview screenshots show unused areas like a cinema, and known enemies appearing in locations where they aren’t to be found in the final game.There was even a major enemy lost at the cutting table., who looks like she was a planned boss monster for the Twisted Park levels, where hordes of roaches formate into ephemeral hulks, was “the long-shelved remnants of a technology concept created by Fletcher Dunn and Mark Randel early in the development of Nocturne,” as Jeff Smith remembers. Given that she’s only ever seen on concept art, it seems likely that she got the boot early on during development.Finally, a beta build shown in early 2004 used a very different OSD, with icons for all gun modes displayed at once and a mysterious third symbol next to the health and rage meters. Unfortunately, it seems those shots were exclusive to IGN, so once more there are no watermark-free versions available.
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